Centre Culture Régional
Dudelange opderschmelz

1a rue du centenaire
L-3475 Dudelange

02.04.2025

20h00
opderschmelz - Grand Auditoire

Ouverture des portes à 19h45

KULTURPASS: Entrée gratuite / Freier eintritt / Free Entry

01.04.2025

Prévente / Vorverkauf

15 € (+ FRAIS/VVK-GEBUHREN)

01.04.2025

Caisse du soir /
Abendkasse

20 €

  • EN
  • Artistic direction - Isaiah Wilson

    Artistic supervision - Sarah Baltzinger

    Computer engineering and Coding - Kreativ stuff & Velvet flare

    Performance & Co-creation - Aurore Gruel, Meggie Isabet, Wilchaan Roy Cantu

    Technical supervision - Damiano Picci

    Co-producters - Trois c-l | Maison pour la danse, Centre Culturel Régional Dudelange Opderschmelz

    Partners & Supports - Le Ministère de la Culture (Luxembourg), Fondation Indépendance by BIL, L’Abri à Genève, Laboratoire Chorégraphique de Reims, O Espaço Do Tempo

    score” is a piece about human’s intervention with nature and how technologies interfere with the natural process of life. 

    This piece for 3 performers uses ems (electric muscle stimulation) to send out electric impulses to the muscles of the performers. Isaiah uses a midi piano to control the impulses; there are twelve notes on the piano and each note corresponds to one muscle. This enables isaiah to create a dance that can be choreographed through computational code like a musical partition. It explores the relationship between the human body and technology - where technologies have been developed to simplify our lives, it has also disconnected humans from their free will and cognitive capacities. The piece aims to ask ethical questions about the usages of technologies, those that outperform and compete against the human body. With a tool that can generate ultimate synchronicity in the dancer’s movements and prefect timing to the music, the art work challenges the role of the choreographer and the place of the body in art as a means for innovation. He pushes the body of the 3 performers into a physical overstimulation without them having to put in any cognitive effort. The “machine” does the job for them. in a fictitious world that edges on the real, “score” invites the audience into a strange world of wonder and morbid curiosity.